Virtual Reality
Introduction: What is VR, applications, basic components of VR, Success stories of VR and challenges, VR hardware, visualization, VR content generation, and storing. Human Senses and VR: Discussion on how human senses correlate to VR such as Visual system, Auditory System, Olfaction, Gustation, etc.
Three-dimensional geometry theory: coordinate system, Vectors, Line, plane transformation etc. The rendering pipeline: Geometry and vertex operations, culling and clipping, screen mapping, scan conversion or rasterization, fragment processing, texturing, etc.
