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Virtual Reality

Introduction: What is VR, applications, basic components of VR, Success stories of VR and challenges, VR hardware, visualization, VR content generation and storing?

Human Senses and VR: Discussion on how human senses correlates to VR such as Visual system, Auditory System, Olfaction, Gustation etc.

Three dimensional geometry theory: coordinate system, Vectors, Line, plane transformation etc.

The rendering pipeline: Geometry and vertex operations, culling and clipping, screen mapping, scan conversion or rasterization, fragment processing, texturing etc.

Antenna Theory and Design

Antenna Fundamentals–Basic Radiation Mechanism, Common Types of Antennas, Antenna Parameters –Impedance, Bandwidth, Directivity, Gain, Efficiency, Beamwidth, Polarization and Efficiency , Equivalent Circuit of Antennas, Antenna in receiving mode, basic concept of circular polarization, axial ratio, polarization loss factor.

Modern Algebra and Tensors

Sets, groups, fields, rings, isomorphisms, vector spaces, modules; vectors and tensors in a finite dimensional space, vector and tensor analysis in euclidean space, curves and surfaces in three dimensional euclidean space, eigen value problem and spectral decomposition of second‐order tensors, fourth order‐tensors.

Microelectronics and Microsystems

This course provides basic understanding on the design, fabrication and system development aspects of microelectronics/ microsystems. This enables to understand and apply common principles of sensing and actuation at micro/ nanoscale. The course also gives a broad perspective of application areas and commercialization aspects of MEMS and microsystems.

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